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Imagination, Unity collaborate to deliver photorealistic graphics in games

20 Mar 2014

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Imagination Technologies broadened its partnership with Unity Technologies with a new multi-faceted agreement around Imagination's PowerVR Ray Tracing technology and Unity's game development engine that will bring photorealistic graphics to the mainstream gaming experience across a wide range of devices.

Unity has chosen Imagination's real-time ray tracing technology to enable game creators to view in-game lighting effects with immediate feedback as they work with the upcoming release of Unity 5. Artists and game designers will immediately see their work with accurate lighting that matches the final look of their game. The resulting games can be deployed across today's existing devices.

In addition, Unity and Imagination have entered into a longer-term strategic collaboration to blend ray tracing capability seamlessly into the gameplay experience, enabled by consumer devices that integrate Imagination's newly announced PowerVR Wizard Ray Tracing graphic processors (GPUs).

Integrating ray tracing directly into the game engine through this hardware IP solution will lead to interactive game graphics that will look as realistic as CG movies do today. The PowerVR Wizard IP provides programmable ray tracing, accessible within the shaders running on the PowerVR GPU, enabling all mobile developers to trace rays freely within their existing applications, even in combination with existing rasterisation methods.

Through the efficiency of the PowerVR Ray Tracing Wizard GPU architecture, ray tracing can now be used within the power consumption and memory bandwidth constraints of mobile and other consumer environments.

The PowerVR Wizard Ray Tracing IP is highly scalable, making it disruptive to many other markets beyond mobile. The PowerVR Wizard graphics architecture is a significant addition to the line-up of PowerVR GPUs, which are already present in over half of the world's smartphones and tablets.

The Wizard architecture is a ray tracing-enabled version of the PowerVR Series6XT Rogue architecture, which adds features to the pipeline, enabling accurate real time modelling of lights and shadows. Everything developers know and love about the PowerVR Rogue architecture is present in Wizard GPUs, enabling them to start to use ray tracing without extensive new learning.

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